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When faced with three zombies, you can legitimately start typing any word, but you’re better off starting with the zombie nearest to you. The clever part is that the game plays with this theme to great effect. This is all taken care of for you, so the focus is on typing, as it should be. The game is entirely on rails, so you never choose your path or need to aim manually. The main fighting mechanic is words appearing next to zombies as they rush towards you, and unless you type the word correctly before the zombie reaches you, it will incur you damage.
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The story is split into a set of ‘acts’ which can be played independently of one another, and each ‘act’ consists of fighting through a level and finishing with a boss fight. The story mode’s two main characters, the black cop and the white cop, are so stereotypical that I’m sure some political correctness stiffs somewhere will already have complained, but you know it’s over the top, and it’s genuinely funny when the game doesn’t try to take itself too seriously. It riffs on every zombie movie trope, both willingly and forcefully, to great effect. It certainly doesn’t hurt that Typing oozes charm.
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